Thursday, December 31, 2015

Clash of Clans 1 Gem Boost: 3 Things to Know

Last week Supercell, a developers behind a strike mobile diversion Clash of Clans pushed out a discerning refurbish that combined a renouned one gem boost for bullion and elixir. This followed a rarely argumentative TH11 Clash of Clans December update, and here’s what players need to know about a one gem boost.


Each winter Supercell does a holiday one gem boost that allows players to boost gold, elixir, and dim elixir drills or pumps to get some-more money, and this also allows for enemy to get some-more income as well. It started final week, yet now perceived a change everybody needs to know about.


Read: Clash of Clans Dec Update: Everything You Need to Know


In early Dec Clash of Clans perceived one of a biggest updates in a story of Clash. They altered outrageous aspects of a diversion in terms of shields, how prolonged users can play, combined a Town Hall 11 and new defensive buildings, private Town Hall sniping and many more. It’s caused a lot of disappointment from players, that is being helped out by this boost. Read on for some-more details.


Clash-gems


Clash-gems


The Dec Clash of Clans refurbish is still a outrageous censure over during a central forum. Users are angry about problems with a Town Hall, Clan War donations not working, astray battles, no rob anywhere (I’m saying plenty) and large other complaints.


In an bid to forestall cheaters from always being online, users removing inexpensive easy shields from Town Hall sniping and a few other things, a refurbish arrived, yet caused some-more mistreat than good. However, a diversion is still intensely renouned and is being solemnly bound and tweaked as we speak. The association even expelled a quick bug regulating update, and some-more are expected entrance shortly to change things out.


That being said, lets speak about a intensely renouned One Gem boost going on right now. Gems are like genuine money, that can be bought from a in-game store, or warranted by removing achievements or slicing down trees and decorations in a village. For usually one Gem, users can boost a speed of their bullion drills, elixir drills, and dim elixir pumps. Allowing for really discerning income. Users can also conflict like crazy, and acquire outrageous rob from bases who haven’t privileged these collectors.


Screenshot_2015-12-30-12-52-55


Screenshot_2015-12-30-12-52-55


However, now Dec 30th Supercell announced a few things that not really many players noticed, yet something that everybody will wish to know about.


Boost Extended to Barracks


The one gem boost has been extended now (December 30th) to everything. Meaning for one hour fort or dim fort used to build infantry can be increasing by 4x for an hour, for usually one gem. This customarily costs 5, and before a refurbish was 10 gems for dual hours.


Essentially for one gem users can get 4x a volume of infantry and go on conflict sprees, that will outcome in tons of rob from bases that are now usually boosting their collectors. So build some large armies, use balloons and dragons, and get 300-400k any conflict while it lasts.


1 Gem Boost for Spells Heros


When they contend everything, they meant it. As a outcome a Spell Factory and Dark Spell bureau also benefits, as does a King and Queen heros. They renovate faster. As of now all can be increased for one gem. Spells will finish 4x faster for a 1-hour period, by usually regulating a singular gem.


Boost both spell factories and suffer a discerning brewing times so we can conflict all day. Don’t forget about a 4-hour mangle though. After 4 hours of playing, users will get kicked off until they’re attacked, or get a shield. This is called a “Personal Break Timer” to forestall cheaters from always being online to save money. Log-off for 30 mins and a timer resets, giving users 4 some-more hours to Clash.


When a Boost Ends


Everything will be increased for one gem for over a week. In fact, a one gem boost will finish on Jan 7th. Supercell is giving players copiousness of time to boost everything, conflict during a holidays, and an additional week into 2016 to play for those who’ve been busy.


Boosting a gold, elixir, and dim elixir lasts for 24 hours, and boosting a Barracks or Spell Factory usually lasts one hour. Take advantage of it while it’s here, since come Jan 7th it will end.


Those who are struggling to adjust or suffer a diversion after a large Dec refurbish will wish to take a demeanour during these tips and tricks to get a many from Clash of Clans. Enjoy.


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